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- Sep 13 2016
How BoxArt Provides Fast DOM Animations
Our last article about BoxArt showed how to use BoxArt’s Animated component to animate a tile-dropping game built in React. This time, we are going to look at some features of how Animated optimizes animations for performance. The Beastliness of Layout Thrash There’s a performance nightmare constantly threatening when you’re animating in the browser. As […]
Continue ReadingHow BoxArt Provides Fast DOM Animations- Tagged in:
- animations,
- games,
- performance,
- react
- Sep 08 2016
Animating React Elements with BoxArt
Have you ever tried writing animations into a website? It’s complicated. There’s lots of room for error, and no tool seems to fill every animation need. Recently, while writing some DOM-based games, the Bocoup team realized there wasn’t existing software for all of the projects’ animation needs. To help fill the gaps, Bocoup created BoxArt, […]
Continue ReadingAnimating React Elements with BoxArt- Tagged in:
- animations,
- games,
- react
- May 23 2016
Introducing BoxArt: A Library to Help Build HTML Games
We’ve been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren’t many resources for web developers that show them how to use […]
Continue ReadingIntroducing BoxArt: A Library to Help Build HTML Games - May 12 2016
A Baseline for Fast, Accessible, Responsive Games on the Open Web
The first thing I built on a computer wasn’t all that different from the last thing I built on one. That first computer was a Macintosh Classic II. It was one of those beige boxes with the handle on the top, a black and white screen that was—what—maybe twice the size of an iPhone 6 […]
Continue ReadingA Baseline for Fast, Accessible, Responsive Games on the Open Web- Tagged in:
- games
- Feb 09 2012
Call for Writers: Game Programming & HTML5
We are excited to announce that Bocoup is curating a series of technical articles, demonstrations, guides, and tutorials that apply open web tech to game development. In the spirit of sites like (24ways.org and HTML5Rocks.com, we are looking for experienced JavaScript/HTML5 programmers to write about building games using open web technologies. The site will launch […]
Continue ReadingCall for Writers: Game Programming & HTML5 - Oct 28 2011
Bocoup Gamelab
We are excited to announce the Bocoup Gamelab, a new partnership between Bocoup and Atlas Venture to fund new open web games companies. At Bocoup, we feel that the success of HTML5 and the Open Web Platform hinges on crossing over to consumer technology. Our work on Popcorn.js has contributed to this end with consumer […]
Continue ReadingBocoup Gamelab- Tagged in:
- games,
- open source
- Aug 23 2011
New Game Tickets On Sale
Tickets to New Game, our HTML5 Game Conference in San Francisco this fall, went on sale last week. We are really excited for an incredible lineup of speakers including the likes of Rich Hilleman from EA, engineers from Mozilla, Spil Games, Opera, Google, Bocoup, GameSalad, Moblyng, and other very exciting folks to be announced soon. […]
Continue ReadingNew Game Tickets On Sale- Tagged in:
- conferences,
- games,
- html5
- Jul 07 2011
Announcing: New Game Conference
We are proud to announce that Bocoup is presenting New Game Conference, an HTML5 conference for game developers. It will be in San Francisco on November 1st and 2nd. We are excited to be working with Google as our leading sponsor. Please keep an eye on the website and our Twitter feed for more info in […]
Continue ReadingAnnouncing: New Game Conference- Tagged in:
- conferences,
- games