Posts tagged html5

We are excited to announce that Bocoup is curating a series of technical articles, demonstrations, guides, and tutorials that apply open web tech to game development. In the spirit of sites like (24ways.org and HTML5Rocks.com, we are looking for experienced JavaScript/HTML5 programmers to write about building games using open web technologies. The site will launch […]

Tickets to New Game, our HTML5 Game Conference in San Francisco this fall, went on sale last week. We are really excited for an incredible lineup of speakers including the likes of Rich Hilleman from EA, engineers from Mozilla, Spil Games, Opera, Google, Bocoup, GameSalad, Moblyng, and other very exciting folks to be announced soon. […]

Update: I put this utility up at datauri.com for convenience. Update: The jQuery.event.props event property list has since been documented in the Event Object documentation. This past weekend, I made a handy utility for converting files to data URLs. This utility is part of a larger tool that we are developing for a client. I […]

Popcorn.js, the HTML5 <video> framework, is getting a facelift. Rick, Al and I spent last weekend working on Popcorn with Anna and Scott from the Centre for Development of Open Technology (CDOT) at Seneca College on the forthcoming release of Popcorn JS. The History Bocoup’s own Nick Cammaratta attended a week long code sprint for […]

There is a lot of talk right now about Philippe Le Hégaret” (PLH) from the W3C regarding quotes he made about the readiness of HTML5 for “deployment”. Philippe is quoted as saying: “The problem we’re facing right now is there is already a lot of excitement for HTML5, but it’s a little too early to […]