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Many points on canvas in phyllotaxis layout

Sometimes in life, you've just gotta move thousands of points around on the screen. For hundreds of points, this can be accomplished with D3 through d3-transition on SVG nodes, but this typically becomes too slow when you need to animate more than a thousand points. So how do you do it?

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Our last article about BoxArt showed how to use BoxArt's Animated component to animate a tile-dropping game built in React. This time, we are going to look at some features of how Animated optimizes animations for performance.

The Beastliness of Layout Thrash

There's a performance nightmare constantly threatening when you're animating in the browser.

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Have you ever tried writing animations into a website? It's complicated. There's lots of room for error, and no tool seems to fill every animation need. Recently, while writing some DOM-based games, the Bocoup team realized there wasn't existing software for all of the projects' animation needs. To help fill the gaps, Bocoup created BoxArt, a collection of tools for creating DOM-based games with React.

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