In the world of web design it’s more common to condemn or praise existing work than it is to talk about the actual process of creating something great. For example, over the years I’ve complained more and more about restaurant websites. I don’t just mean the ones that play background music, rely on Flash, use […]

Tagged:

HTML5 is ready for mobile Open Web games. Flash is absent or disappearing on mobile devices. Meanwhile, in the US and the UK, 20% of Internet users are mobile-only, and in some markets more than half of Internet users are mobile-only. It is widely held that the next two billion people coming online in the […]

Tagged:

AMD (short for Asynchronous Module Definition) is a JavaScript API specification for structuring modular code. The web abounds with blog posts illustrating its use in front-end application development (and there’s plenty of healthy debate around its necessity, too). The topic of unit testing (despite being integral to the process of software development) does not receive […]

Tagged:

CC BY-SA

For a recent consulting project I was attempting to render some fairly complex skeletal animations in WebGL on Firefox and Chrome. I quickly ran into a situation where the animation was rendering on Linux and Mac computers, but not on Windows. All the test machines had up-to-date graphics drivers, but the Windows machines threw a […]

Tagged:

Here at Bocoup I’ve been building a lot of multiplayer HTML5 games using Node.js and Socket.io. This stack has been working great for us! We’ve used Socket.io in our work with Game Show Network, PBS and MIT, and we build all kinds of stuff on Node. My experience on these projects has led me to […]

Tagged:

Introduction Node.js, a server platform built on Chrome’s JavaScript engine, is changing the face of web development. While Node.js itself is fast and scalable, the open source community surrounding Node.js is constantly discovering new ways to make application development more productive. This article will show how Node.js network code can be easier to write automated […]

Tagged:

Why would Bocoup, a company whose charge is to “move the open web forward,” be publishing an article on something so nefarious-sounding as “information hiding”? An article titled “Free Love & Information in JavaScript” would seem much more apt for this blog. Trust me: if information hiding were an inherently immoral practice, I wouldn’t know […]

Tagged:

CC BY-SA

At Bocoup, we love working on the latest problems in front-end development such as parallel processing, best practices in web application development, and media-rich experiences. This is why we consider the folks at HookFlash kindred spirits; they have made browser-based peer-to-peer communication their “thing”. We recently had the privilege of working with the HookFlash team, […]

Tagged:

CC BY-SA

The 5-dimensional Web Today’s web has at least five dimensions: Width Height Time – Site content is constantly changing and being added. Hardware – Content needs to be usable on a variety of devices. Software – Different users have different browser capabilities and settings. Good websites embrace this complexity as a competitive advantage. Bad websites […]

Tagged:

Paul Irish recently gave a talk at Bocoup with a dire warning: “The Mobile Web is in Trouble.” The general theme of the talk, somewhat apparent from the title, revolved around developers moving to native apps for performance, capabilities and discoverability. Near the end of the talk he offered a challenge–developers working on the Open […]

Tagged: