Searching for fieldrunners
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way […]
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- performance,
- tools and workflow,
- web applications
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. Last week we posted a demo of our WebGL port of the Fieldrunners particle system. What I didn’t mention in that post […]
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- performance,
- testing
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the second in a series of weekly development blog posts. Last time, I posted about some basic WebGL particle system benchmarks we ran. We were extremely pleased with the results. The next […]
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- performance,
- testing,
- tutorial,
- web applications
A few weeks ago we announced our first Introduction to HTML5 Game Development training. We’re now happy to announce two more training dates: Monday, June 18 in Montreal, and Saturday, July 21 in Boston. The Montreal class will be held at CRIM for $295 Canadian, with a $140 rebate after the class if you work […]
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- training
HTML5 game development is a hot topic — we’re keenly aware of this at Bocoup, given our sold-out New Game Conference last year and our standing-room-only HTML5 Tutorial Day at the Game Developers Conference earlier this month. As such, we’re pleased to offer our Introduction to HTML5 Game Development training to the general public for […]
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- training
Bocoup is excited to announce that we are working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the first in a series of weekly development blog posts. One of the earliest tasks in porting an existing game to a new platform is to assess feasibility. This […]
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- client side,
- data visualization,
- performance
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