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- Jul 07 2016
Announcing Chatter: a library for making interactive chat bots on slack and more
We’ve long been making bots with hardware, now we’re making them with software too! They started as simple one-off “report bots.” Basically, helpful commands that anyone in our Slack could use to show useful information like who’s out on a given day, or how much vacation time we’ve taken. We also made a bot where […]
Continue ReadingAnnouncing Chatter: a library for making interactive chat bots on slack and more - Jun 29 2016
J5 Alive! Announcing the Johnny-Five Inventor’s Kit from Bocoup and Sparkfun
Today, we’re proud to announce the launch of the Johnny-Five Inventor’s Kit! You can head over to Sparkfun’s blog to read the full announcement from our very own Jory Burson, but here’s the quick version: After years of working to make it possible for people from all backgrounds to program hardware with JavaScript, we’ve collaborated […]
Continue ReadingJ5 Alive! Announcing the Johnny-Five Inventor’s Kit from Bocoup and Sparkfun- Tagged in:
- bots,
- johnny-five
- Jun 20 2016
Making the Reconbots for Intel at Maker Faire Bay Area 2016
This year Intel and Bocoup joined forces to show what you can do at home with the Intel Edison and Johnny-Five. We built a roving robot with streaming video and touchscreen controls in a few days using off-the-shelf parts and under 600 lines of code. We named it Reconbot. Build and drive a robot with […]
Continue ReadingMaking the Reconbots for Intel at Maker Faire Bay Area 2016- Tagged in:
- bots,
- conferences
- Jun 15 2016
CriticalCSS In Action
In just my first weeks at Bocoup, I’ve been learning a lot about performance and how to make a site smoking fast. Recently, we were hired to audit and help a client understand what they could do to improve their site speed, and through this project I learned the nuts of bolts of actually implementing […]
Continue ReadingCriticalCSS In Action- Tagged in:
- performance audit
- Jun 09 2016
Welcome, Lyza Danger Gardner
When you need to grow some plants, you can hire any ol’ gardener. When you need to grow Bocoup, only one Gardner will do: Lyza Danger Gardner! Originally hailing from Oregon—where she co-founded the high-flying CloudFour—Lyza is now our second Bocouper living in the forests of Vermont. Lyza is a prodigious writer to say the […]
Continue ReadingWelcome, Lyza Danger Gardner- Tagged in:
- news
- Jun 06 2016
Building a Better Lyra
Last year we had a successful Knight Foundation Prototype Grant-funded collaboration with the University of Washington Interactive Data Lab (IDL) to improve their Voyager data exploration tool. At the end of our collaboration we knew we wanted to work with the amazing team from the IDL again, so we were thrilled when Jeff Heer & […]
Continue ReadingBuilding a Better Lyra - May 23 2016
Introducing BoxArt: A Library to Help Build HTML Games
We’ve been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren’t many resources for web developers that show them how to use […]
Continue ReadingIntroducing BoxArt: A Library to Help Build HTML Games - May 19 2016
Reconbots Invade Maker Faire
Looking for some creative inspiration for your next hardware programming project? Come meet Rick Waldron, Francis Gulotta, and five of their newest robot friends this weekend at the Bay Area Maker Faire, May 20-22! Reconbots are WiFi car devices you drive from your phone using their live video stream and touchscreen controls. They are powered […]
Continue ReadingReconbots Invade Maker Faire - May 12 2016
A Baseline for Fast, Accessible, Responsive Games on the Open Web
The first thing I built on a computer wasn’t all that different from the last thing I built on one. That first computer was a Macintosh Classic II. It was one of those beige boxes with the handle on the top, a black and white screen that was—what—maybe twice the size of an iPhone 6 […]
Continue ReadingA Baseline for Fast, Accessible, Responsive Games on the Open Web- Tagged in:
- games
- May 09 2016
Welcome, Peter Beshai!
Like a low-percentage free-throw shooter, we’re only gonna make one point from this post: Peter Beshai has joined the coop as our newest Open Web Data Visualization Engineer! Peter is a data visualization developer and a usability enthusiast. After a lifetime of frustration with hard-to-use devices and hard-to-decipher charts, he studied human-computer interaction and information […]
Continue ReadingWelcome, Peter Beshai!- Tagged in:
- news