In between client work and working with my design colleagues on an internal project, I’ve been busy creating a Bocoup style guide. One of the fantastic things about Bocoup is that we make a lot of the tools we use to track our work, schedules, and skills—but we didn’t have an easy way for anyone […]

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Recent communication apps, like Slack, have lowered the barrier of entry for the use of bots to increase productivity. There are many techniques that I, personally, have tried in the past for time management, but none that I ever ended up fully adopting. Despite that, I always have been fascinated with what my colleagues were […]

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We’ve long been making bots with hardware, now we’re making them with software too! They started as simple one-off “report bots.” Basically, helpful commands that anyone in our Slack could use to show useful information like who’s out on a given day, or how much vacation time we’ve taken. We also made a bot where […]

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Today, we’re proud to announce the launch of the Johnny-Five Inventor’s Kit! You can head over to Sparkfun’s blog to read the full announcement from our very own Jory Burson, but here’s the quick version: After years of working to make it possible for people from all backgrounds to program hardware with JavaScript, we’ve collaborated […]

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This year Intel and Bocoup joined forces to show what you can do at home with the Intel Edison and Johnny-Five. We built a roving robot with streaming video and touchscreen controls in a few days using off-the-shelf parts and under 600 lines of code. We named it Reconbot. Build and drive a robot with […]

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In just my first weeks at Bocoup, I’ve been learning a lot about performance and how to make a site smoking fast. Recently, we were hired to audit and help a client understand what they could do to improve their site speed, and through this project I learned the nuts of bolts of actually implementing […]

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Last year we had a successful Knight Foundation Prototype Grant-funded collaboration with the University of Washington Interactive Data Lab (IDL) to improve their Voyager data exploration tool. At the end of our collaboration we knew we wanted to work with the amazing team from the IDL again, so we were thrilled when Jeff Heer & […]

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We’ve been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren’t many resources for web developers that show them how to use […]

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The first thing I built on a computer wasn’t all that different from the last thing I built on one. That first computer was a Macintosh Classic II. It was one of those beige boxes with the handle on the top, a black and white screen that was—what—maybe twice the size of an iPhone 6 […]

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Sometimes I swear source code can say as much about its author as any poetry. This might sound like an exaggeration (or like I don’t read too much poetry), but I’m often surprised by how style and values find their way into the seemingly-lifeless language of software. For me, nowhere has this been more apparent […]

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