We've been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren't many resources for web developers that show them how to use the accessible and responsive HTML they already know to build games. To address this we are excited to announce BoxArt to share the lessons we have learned while building modern DOM games.
Looking for some creative inspiration for your next hardware programming project? Come meet Rick Waldron, Francis Gulotta, and five of their newest robot friends this weekend at the Bay Area Maker Faire, May 20-22!
The first thing I built on a computer wasn’t all that different from the last thing I built on one.
That first computer was a Macintosh Classic II. It was one of those beige boxes with the handle on the top, a black and white screen that was—what—maybe twice the size of an iPhone 6 Plus, and “Property of Cambridge Public Schools” stamped on its side for reasons I won’t be getting into here.
Like a low-percentage free-throw shooter, we’re only gonna make one point from this post: Peter Beshai has joined the coop as our newest Open Web Data Visualization Engineer!
Peter is a data visualization developer and a usability enthusiast. After a lifetime of frustration with hard-to-use devices and hard-to-decipher charts, he studied human-computer interaction and information visualization to put an end to these tragic crimes against our senses. This ultimately led to a fun side-project visualizing shooting performance in the NBA called Buckets.
They say if you’re snoozin’, you’re losin’, but if you’re Susan, you’re choosin’ … Bocoup! We’re thrilled to welcome Susan Robertson to our engineering team.
As a front-end developer, Susan has built her career implementing designs, creating better user experiences, and building canonical online style-guides for a broad range of clientele. Previously of Fictive Kin and Editorially, Susan is a lover of accessible and responsive websites, usable templates, well-organized CSS, and good, clean markup. Susan has also contributed her knowledge and experience to the Open Web by writing on a variety of topics for A List Apart and The Pastry Box.
Sometimes I swear source code can say as much about its author as any poetry. This might sound like an exaggeration (or like I don't read too much poetry), but I'm often surprised by how style and values find their way into the seemingly-lifeless language of software.
Bocoup has been offering a handful of user research workshops lately focusing on developing a process for working on design projects. Following the workshops, I have been pinged by tons of designers and engineers who are doing user research on a project with requests for support in a real-world application of the tools.
Primarily, the main question I’m hearing is, “How do I get my [client, user, project manager, boss, etc.] to let me conduct user testing?" This is understandable, as much of design is a conversation around getting buy-in on a vision. It can be challenging to convince various stakeholders that you need the time and the resources provided through user research to develop out your ideas.
Friends of the Coop have grown accustomed to double-checking our address before stopping by—which makes sense, given that we’ve moved a few times in the past two years:
Well, friends, I’m pleased to report we’ve finally put down roots—very long, sturdy roots—at 201 South Street.
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null == 0 // false