I’ve just returned from the future, and I have a lot to share with you. World news, sports scores, market changes, all that stuff can wait. First, we need to talk about third-party JavaScript. There’s a great deal of browser technology on the way that will affect the way you write code. Here, I’ll focus […]

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(In a previous article, I introduced a convenient method for shipping stylesheets with your third-party JavaScript application.) When styling content in your third-party JavaScript application, you have a unique challenge to overcome: interference. The publisher may have used any number of techniques to define styles, and many of them threaten to modify the appearance of […]

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As a practicing masochist, I have recently developed an interest in third-party JavaScript application development. I’m not alone: third-party JavaScript (or “3PJS”) applications are becoming more and more common on the web (see Disqus, Optimizely, and Google Analytics, for instance). Like any developing methodology, best practices are constantly being explored and re-defined. In this article, […]

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See all in the Ringmark Gallery series Last week, Facebook and Bocoup announced a partnership and W3C Community Group initiative to raise the awareness of the development needs of The Mobile Web as a platform. This announcement included the unveiling of a “mobile acid test”, dubbed Ringmark. Ringmark runs real-time inference, functional and practical application […]

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We are excited to announce a new web application for exploring AngelList Data that we’ve been working on with our friends at Atlas Venture and AngelList: Startup Data Trends → We built this application with Backbone.js and the Backbone Boilerplate on top of the new AngelList REST data API. We used Jake and Capistrano for […]

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Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the second in a series of weekly development blog posts. Last time, I posted about some basic WebGL particle system benchmarks we ran. We were extremely pleased with the results. The next […]

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Bocoup is excited to announce that we are working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the first in a series of weekly development blog posts. One of the earliest tasks in porting an existing game to a new platform is to assess feasibility. This […]

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Here we are, in the 11th Hour of submission for the 10K Event Apart contest. I just submitted my application, which weighs in at a grand total of 3991 Bytes… or it did, but after I submitted it I was still able to shave off a few more bytes, for a final total of 3676Bytes […]

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Use the code below to try out everything that I talk about in this post, and check out the live demo over on code.bocoup.com. modified-x-axis-intervals-and-labels.js //based on the source of http://g.raphaeljs.com/linechart.html var options = { axis: "0 0 1 1", // Where to put the labels (trbl) axisxstep: 16 // How many x interval labels […]

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I’m a jQuery enthusiast. Maybe even an evangelist. So I decided to make workers easy for my fellow jQuery developers – and thus was born the jQuery.Hive. Inititally it began it’s life as PollenJS a jQuery-looking library of functions that were light, useful and thread-safe. This was before the WebKit implementation existed so everything was […]

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