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Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way […]
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- performance,
- tools and workflow,
- web applications
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the third in a series of weekly development blog posts. Last week we posted a demo of our WebGL port of the Fieldrunners particle system. What I didn’t mention in that post […]
Continue Reading- Tagged in:
- performance,
- testing
Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the second in a series of weekly development blog posts. Last time, I posted about some basic WebGL particle system benchmarks we ran. We were extremely pleased with the results. The next […]
Continue Reading- Tagged in:
- performance,
- testing,
- tutorial,
- web applications
Bocoup is excited to announce that we are working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the first in a series of weekly development blog posts. One of the earliest tasks in porting an existing game to a new platform is to assess feasibility. This […]
Continue Reading- Tagged in:
- client side,
- data visualization,
- performance