Blog
Next week is TPAC in Fukuoka, Japan. This is an annual conference for all working groups in the W3C to meet face-to-face. Naturally, there is a desire to have a record of what is said in these meetings. This is done by people in the meeting taking turns to scribe. Even if you have attended […]
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- w3c tpac,
- web standards
Last year we formed a team focused on using the growing number of new web APIs to build multimedia applications that push the edge of the web platform. Our main work in this area over the last 2 years has been with the wonderful team behind Scratch at MIT’s Lifelong Kindergarten Group (LLK), and with […]
Continue Reading2016 was an exciting year for the Bocoup DataVis team – we wanted to start a new tradition of sharing some of our key highlights, and telling you more about the fun things to come this year. Here goes! 2016 In summary (in no particular order): The very excellent Peter Beshai joined our team, bringing with […]
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- data visualization
This year Intel and Bocoup joined forces to show what you can do at home with the Intel Edison and Johnny-Five. We built a roving robot with streaming video and touchscreen controls in a few days using off-the-shelf parts and under 600 lines of code. We named it Reconbot. Build and drive a robot with […]
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- bots,
- conferences
Last year we had a successful Knight Foundation Prototype Grant-funded collaboration with the University of Washington Interactive Data Lab (IDL) to improve their Voyager data exploration tool. At the end of our collaboration we knew we wanted to work with the amazing team from the IDL again, so we were thrilled when Jeff Heer & […]
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- data visualization,
- design,
- open source,
- web applications
We’ve been busy building some Open Web Games at Bocoup. As we did so, we realized there was a dearth of resources for making performant, fun web games using the DOM. Most material aimed at game developers focuses on canvas rendering, and there aren’t many resources for web developers that show them how to use […]
Continue ReadingThe first thing I built on a computer wasn’t all that different from the last thing I built on one. That first computer was a Macintosh Classic II. It was one of those beige boxes with the handle on the top, a black and white screen that was—what—maybe twice the size of an iPhone 6 […]
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- games