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Last year we formed a team focused on using the growing number of new web APIs to build multimedia applications that push the edge of the web platform. Our main work in this area over the last 2 years has been with the wonderful team behind Scratch at MIT’s Lifelong Kindergarten Group (LLK), and with […]

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We’re thrilled to announce a new workshop on July 23rd, the day prior to TXJS! Austin’s very own Bocouper Kassandra Perch aka Nodebotanist will be providing a full day workshop introducing server programming with Node.js. This workshop is particularly useful for front-end developers who are looking to expand their skills to include backend or full-stack […]

We build a lot of software at Bocoup. Like other types of builders, we tend to grow attached to the particular sets of tools and scripts we use in our work. We don’t play favorites: my colleagues support Grunt, contribute to Gulp, and maintain stand-alone tools such as JSHint. It’s easy to take familiarity with […]

On March 5, 2015, Technical Machine announced the next generation of their Tessel platform: the Tessel 2. Additionally, Technical Machine announced a prototype-to-production service for products that are built with the Tessel 2. These are both very exciting developments for the future of NodeBots. According to Technical Machine, the Tessel 2 builds on and grows […]

Many of us use npm on a daily basis to manage our server-side and client-side dependencies, but do we know what goes on behind the scenes? What does the npm ecosystem look like from 10,000 feet? We set out to answer some of those questions in September of this year and are really excited to […]

Life on the cutting edge can be treacherous. At any moment, your web browser may dramatically update its user interface. Your e-reader might take your books away. Your favorite snack cake could disappear from store shelves. For many, the uncertainty of this lifestyle just isn’t worth it. Fortunately, when it comes to Node.js development, you […]

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One of my favorite things about programming in node is the package management system. In almost all instances, the practice of locally installing modules for each project has simplified my life as a developer. However, as a long time contributor to Grunt, I have become intimately familiar with one edge case where this practice breaks […]

HTML5 is ready for mobile Open Web games. Flash is absent or disappearing on mobile devices. Meanwhile, in the US and the UK, 20% of Internet users are mobile-only, and in some markets more than half of Internet users are mobile-only. It is widely held that the next two billion people coming online in the […]

Here at Bocoup I’ve been building a lot of multiplayer HTML5 games using Node.js and Socket.io. This stack has been working great for us! We’ve used Socket.io in our work with Game Show Network, PBS and MIT, and we build all kinds of stuff on Node. My experience on these projects has led me to […]