Welcome to the third tutorial in our series geared towards Arduino programming on Node.js, using the Johnny-Five framework. Get caught up here. Johnny-Five is a Firmata based Arduino programming framework. See: JavaScript: Arduino Programming on Node.js. In the first tutorial you created a program to control a servo via REPL; then, in the second tutorial […]

Tagged:

When analyzing and visualizing a new dataset, you’ll often find yourself working with data over time. Most software assumes that the data in a time series is collected at regular intervals, without gaps in the data: while this is usually true of data collected in a laboratory experiment, this assumption is often wrong when working […]

Tagged:

Welcome to the second tutorial in our series geared towards Arduino programming on Node.js, using the Johnny-Five framework. Get caught up here. Johnny-Five is a Firmata based Arduino programming framework. See: JavaScript: Arduino Programming on Node.js. In the previous tutorial, you created a program that gave you a simple REPL control interface to a servo […]

Tagged:

This is the first tutorial in a new series geared towards Arduino programming on Node.js, using the Johnny-Five framework. Johnny-Five is a Firmata based Arduino programming framework. See: JavaScript: Arduino Programming on Node.js. At the end of the first article, I showed a simple program that would strobe an LED at the default rate of […]

Tagged:

Today is Tuesday, May 15th 2012. Just over a year ago, I discovered node-serialport by Chris Williams and went immediately to the closest Microcenter and purchased the Getting Started with Arduino kit. Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested […]

Tagged:

Bocoup loves HTML5 games, so Darius Kazemi and I have been running a training called Intro to HTML5 Game Development. We cover lots of fun stuff, including canvas animation and audio. When designing the training, we wanted trainees to make a simple game using a JavaScript physics engine. Box2dWeb came up as a good one […]

Tagged:

Today we launched Build New Games on the main stage at JSConf with our friends from the Microsoft IE Team. Build New Games is a new resource for developers who want to build and release cross browser and cross device Open Web games. Over the next several months, we will be working with the throngs […]

Tagged:

Whenever you ask for a page on the web, your request has a lot of data attached to it. One part of your request (the “user-agent” string) describes your software environment—usually your operating system and your browser’s name and version number. Like many things on the web, this data is a convention, not a law. […]

Tagged:

CC BY-SA

Bocoup is excited to be working with Gradient Studios to port the hit mobile game Fieldrunners, by Subatomic Studios, to HTML5. This is the second in a series of weekly development blog posts. Last time, I posted about some basic WebGL particle system benchmarks we ran. We were extremely pleased with the results. The next […]

Tagged:

I gave a talk in February on Advanced jQuery Templates that had an interesting and unique twist. Instead of changing slides using traditional presentation delivery methods such as a clicker or a laptop keyboard, I used my smartphone which made asynchronous calls to a Node.js server. The server then propagated events to all connected viewers, regardless of […]

Tagged: